Latest Blog Posts
- How we built an auto-scalable Minecraft server for 1000+ players using WorldQL's spatial database minecraft case study
More posts can be found in the archive.
Jumpstart your game development with:
WorldQL's core is written in C++20 and uses Google Flatbuffers for data serialization. WorldQL can parse up to one million incoming messages per second on a mid-range CPU1.
Focus on your game, not server administration. 1-click deploy your code to WorldQL's fully managed cloud.
We'll host your game for free with no player limits.
WorldQL works with any platform that supports both ZeroMQ and Flatbuffers.
We're currently working to support more network transports including Websockets and UDP (for both reliable
and
unreliable data).
*Our developer experience on many of these platforms is not publicly available yet. If you want to use WorldQL for a new project, please join our Discord and tell us what you're working on!
WorldQL is free for your first $50k in gross revenue.
Build, deploy, and scale for free. We'll make sure your game stays online no matter how many players you bring in.
Only pay when you earn money on your game.
More posts can be found in the archive.