Universal backend for real-time multiplayer games

Easily build, publish, and scale multiplayer games of any genre.
Available for free, forever.
Join our community Get in touch

Save time and build more

Jumpstart your game development with:

Ultra-modern, wicked fast

WorldQL's core is written in C++20 and uses Google Flatbuffers for data serialization. WorldQL can parse up to one million incoming messages per second on a mid-range CPU1.

Zero management infrastructure

Focus on your game, not server administration. 1-click deploy your code to WorldQL's fully managed cloud.

We'll host your game for free with no player limits.

Available on all your platforms

WorldQL works with any platform that supports both ZeroMQ and Flatbuffers.
We're currently working to support more network transports including Websockets and UDP (for both reliable and unreliable data).

*Our developer experience on many of these platforms is not publicly available yet. If you want to use WorldQL for a new project, please join our Discord and tell us what you're working on!

Pay-as-you-grow pricing

WorldQL is free for your first $50k in gross revenue.

Build, deploy, and scale for free. We'll make sure your game stays online no matter how many players you bring in.

Only pay when you earn money on your game.

Latest Blog Posts

  1. How we built an auto-scalable Minecraft server for 1000+ players using WorldQL's spatial database

More posts can be found in the archive.